SENIOR TECH ARTIST

Matúš
Novoveský

Tech artist with 10 years in game development, from 3D art into Tech Art. I bridge art and engineering on mobile titles: shaders, tooling, and performance work that takes scenes from 15 to 60 fps without losing the look.

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Selected work

/CASE STUDIES
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What I do

/SHADERS

Shaders & VFX

Custom HLSL shaders and effects built for mobile GPUs - holding the visual target inside the frame budget.

/TOOLING

Pipelines & tooling

Unity and DCC tooling that speeds up the art team's daily workflow, plus asset budgets and pipeline standards between art and engineering.

/PERF

Optimization & profiling

Profiling and draw-call work on live mobile titles - performance without visual compromise.

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Career

FULL CV →
2026 — NOW Co-founder — Wirewolf Design s.r.o. Two-person studio. UI/UX and Tech Art.
2025 — NOW Senior Tech Artist — Pixel Federation Shaders, editor tooling and performance on live mobile titles.
2017 — 2024 3D Artist — Pixel Federation 7+ years shipping game-ready assets on live-ops schedules: TrainStation 3, Seaport, Sweet Farm.
2023 — 2024 Art Lead — Digi Fox Art direction, reviews and publisher communication on an unreleased PC project.
2018 — 2019 3D Artist — Butterfly Effect Zig Zag Duck, released on Android in Slovakia, Philippines and India.
EARLIER Artist at Exponea (acquired by Bloomreach), 2017 · Junior 3D artist at ixworx, 2016
TALK "From 15 to 60 fps: Optimizing for mobile" ARTwork meetup, Bratislava - a practical process for optimizing game scenes for mobile devices without visual compromise.
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About me

MORE ABOUT ME →
BRIDGING ART & TECHNOLOGY

I build tools, pipelines and real-time solutions that empower artists and improve games.

Game technical artist with a strong background in pipeline development, shader creation, optimization and DCC tools - with a 3D art background, so performance work never costs the look the art team signed off on.

FOCUSTech art
BACKGROUND3D art
TECH STACK/DAILY DRIVERS
ENGINE & CODE
UnityC#HLSLPythonGit
3D & TEXTURING
3ds MaxBlenderMayaSubstance Painter
PERFORMANCE
Unity ProfilerRenderDocXcode InstrumentsVulkanMetal
PIPELINE
Editor toolingBuild automationAsset standardsLive-ops