Portrait photo
ABOUT / FULL CV

Matúš Novoveský

Tech artist with a path from 3D art into tech art. I bridge art and engineering on mobile titles: shaders, tooling, and performance work that takes scenes from 15 to 60 fps without losing the look.

01

Experience

JUL 2026 — PRESENT

Co-founder — Wirewolf Design s.r.o.

  • Two-person studio focused on making better UI.
  • Game-oriented tools — StreamBridge, PaintForge.
JAN 2025 — PRESENT

Senior Tech Artist — Pixel Federation (MOBILE)

  • Optimize games for mobile platforms — profiling, draw-call and shader work that raised performance while keeping the visual target.
  • Build shaders and editor tooling in Unity that speed up the art team's daily workflow.
  • Define asset budgets and pipeline standards between art and engineering.
  • Mentor artists on tech-art workflows — optimization, engine best practices, and asset preparation — through pair sessions and art reviews.
  • TrainStation 3 — moved from 3D art to tech art to fix and stabilize technical parts of the project.
  • Seaport — led the art side of sunsetting, automating the pipeline so art takes almost zero time.
JUL 2017 — DEC 2024

3D Artist — Pixel Federation (MOBILE)

  • Modeled and textured game-ready assets and environments for live mobile titles (3ds Max, Maya, Substance Painter).
  • 7+ years shipping content on live-ops schedules across TrainStation 3, Seaport and Sweet Farm.
  • Sweet Farm — a mix of 3D art and tech-art work.
OCT 2023 — NOV 2024

Art Lead — Digi Fox (PC)

  • Led the art side of the unreleased project — art direction, reviews, coordination with development and communicating art style with a publisher.
SEP 2018 — JAN 2019

3D Artist — Butterfly Effect (MOBILE)

  • 3D art for Zig Zag Duck, released on Android in Slovakia, Philippines and India.
EARLIER
Artist at Exponea (acquired by Bloomreach), 2017 · Junior 3D artist at ixworx, 2016
02

Skills

ENGINES & CODE
UnityC#HLSLUnreal Engine
SPECIALTIES
Art pipelines & toolingShaders & VFXMobile optimization & profiling
3D & TEXTURING
3ds MaxMayaBlenderSubstance Painter
WORKFLOW
GitForkClaude Code
03

Education

2018 — 2019
Butterfly Effect program
Game & Interactive Media Design
2016 — 2021
Stredná priemyselná škola strojnícka
Mechatronics, Robotics & Automation
04

Languages

Slovak — native
English — working proficiency
05

Talks

"From 15 to 60 fps: Optimizing for mobile"
ARTWORK MEETUP — BRATISLAVA

Practical process for optimizing game scenes for mobile devices without visual compromise.