Lenka
Vavrincová
Almost nine years in game development - from creating 3D art to crafting game UI, shaping complex systems, HUDs, flows, design systems and motion into experiences that feel effortless to play.
Selected work
/CASE STUDIES
Sweet Farm
Playful, candy-coloured UI and 3D icons modelled in Blender for a casual farming title.
Trainstation 2
Selling a new Event Pass tier inside an already dense UI - discoverable, understandable, never pushy.
Trainstation 3
Polished UI screens and detailed 3D icons for a train-empire game, held together by one system.
RnD Project
A complete UI system for an unreleased post-apocalyptic game - foundations, iterations and final screens.
Highway Heroes
Quest cards players read at a glance - hierarchy, colour and a thumb-first layout for a truck-garage game.
Pulse Booking
Booking a doctor made simple - clear flows and a friendly visual system outside of games.
Cesta SNP
A historic Slovak trail turned into a calm, engaging virtual challenge you walk at home.
Graphic Projects
Invitations, small websites and print work - the softer, hand-made side of the studio.
What I do
Interfaces, HUDs & flows
From complex game systems to moment-to-moment HUDs. I design clear, intuitive interfaces that feel native to the game and its visual world.
UI art & iconography
From polished UI assets and icon sets to custom visual elements, I build cohesive visual languages that support and elevate the game's art direction.
Design systems
Scalable components, patterns and states that keep UI consistent, efficient and easy to expand as the game evolves.
Animation & interaction
I bring interfaces to life through purposeful motion, transitions and micro-interactions that add clarity, feedback and personality.
Career
About me
I turn complex systems into interfaces that feel intuitive, look polished and are ready to build.
I started out as a 3D game artist before finding my way into UI - and never really left 3D behind. That background shaped how I think about composition, visual hierarchy and how things come together inside a game. Today, I move comfortably between UI, UX, motion and 3D, adapting quickly to different styles, projects and workflows.
I enjoy working closely with developers and taking ideas beyond static designs - from early concepts all the way to polished, production-ready UI in the game.