UI/UX DESIGNER & ANIMATOR

Lenka
Vavrincová

Almost nine years in game development - from creating 3D art to crafting game UI, shaping complex systems, HUDs, flows, design systems and motion into experiences that feel effortless to play.

01

Selected work

/CASE STUDIES
02

What I do

/GAME UI

Interfaces, HUDs & flows

From complex game systems to moment-to-moment HUDs. I design clear, intuitive interfaces that feel native to the game and its visual world.

/VISUAL CRAFT

UI art & iconography

From polished UI assets and icon sets to custom visual elements, I build cohesive visual languages that support and elevate the game's art direction.

/SYSTEMS

Design systems

Scalable components, patterns and states that keep UI consistent, efficient and easy to expand as the game evolves.

/MOTION

Animation & interaction

I bring interfaces to life through purposeful motion, transitions and micro-interactions that add clarity, feedback and personality.

03

Career

2026 — NOW Co-founder — Wirewolf Design s.r.o. Two-person studio focused on making better UI - product design, game UI and tools.
2024 — NOW Senior UI Designer — Grip Studios Game UI and art direction on Highway Heroes: Truck Garage.
2022 — 2025 Senior UX/UI Designer — Pixel Federation Event and monetisation flows, UI systems and 3D icons across TrainStation 2 and 3.
2018 — 2022 2D/3D Artist — Pixel Federation Icons, marketing art and in-game assets on live mobile titles including Sweet Farm.
2019 — 2021 Mentor — Butterfly Effect, Game & Interactive Media Design programme.
04

About me

BIG SYSTEMS, TINY DETAILS

I turn complex systems into interfaces that feel intuitive, look polished and are ready to build.

I started out as a 3D game artist before finding my way into UI - and never really left 3D behind. That background shaped how I think about composition, visual hierarchy and how things come together inside a game. Today, I move comfortably between UI, UX, motion and 3D, adapting quickly to different styles, projects and workflows.
I enjoy working closely with developers and taking ideas beyond static designs - from early concepts all the way to polished, production-ready UI in the game.

IN THE FIELD9 Years
SHIPPED TITLES6
DESIGNEnd-to-End
TOOLBOX/DAILY DRIVERS
DESIGN
FigmaPhotoshopAffinity
MOTION
RiveAdobe Animate
3D
Blender3ds Max
GAME ENGINES
UnityUnreal Engine