Wirewolf DesignLenka Vavrincová
Screens & system
041M+ downloads

Trainstation 3

iOS & Android  ·  Mobile game  ·  Tycoon
My role
UI - Era Pass, Event Pass & premium tiers
Process
System work across pass types, screens → final UI

I designed pass features like the Era Pass and premium tiers. The key challenge: giving every tier a distinct color identity while keeping the whole system instantly readable.

Key decisions
  • Color-coded tiers - each pass level tellable apart at a glance.
  • One framework - Event, Era and premium passes share a single layout system.

Outcome - a scalable pass framework the game can keep extending without redesigning.

Event Pass - Endless chest
Event Pass - Magnate Pass overview
Era Pass - Premium
Era Pass - Premium endless chest
Automatization - Destination list
Automatization - Assign train
3D icons - modeled in Blender, finished in Photoshop
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