0310M+ downloads
Trainstation 2
iOS & Android · Mobile game · Tycoon
My role
UI/UX - Event Pass upgrade flow, wireframes → final UI
Process
Wireframe → grayscale → final, validated in the live flow
The Event Pass already had Free and Premium tiers. My task was to introduce a higher “1st Class” upgrade inside this dense UI - clearly, without clutter or disrupting player flow.
Key decisions
- Animated reveal - the 1st Class ticket slides in on tab open; discoverable without permanent weight.
- Integrated, not intrusive - embedded in the Event Pass header, never a popup.
- Color-coded tiers - blue Premium, gold 1st Class; value read through color alone.
Outcome - a clearly visible upgrade path with zero added clutter; monetization visibility driven by UX, not force.