Wirewolf DesignLenka Vavrincová
Case study
01Just Launched

Highway Heroes: Truck Garage

iOS & Android  ·  Mobile game  ·  Tycoon
My role
UI/UX - hierarchy, color system, card states & final UI
Process
3 iterations, low-fi → final, reviewed with game designers

In this tycoon game, players juggle dozens of quests a day - so the quest card had to stay instantly readable across every type and state, without ever changing its layout.

Key decisions
  • Clear hierarchy - reward & goal read first
  • Less clutter - timed quests moved off the main card
  • Functional color - quest types recognisable at a glance
  • Thumb-first - key actions within easy reach

Outcome - one flexible card that scaled to every quest type and state, keeping the UI clean as the game grew.

Wireframe
High-fidelity
Final UI
UI elements & screens

The reusable pieces behind the game - shop offer cards, color-coded resource categories, and how they come together in live screens.

Shop offer cards
Gems
#9971d8
#543d85
Special offers
#8096f3
#484388
Pixel Coin
#72d8ef
#4fa0c3
Money
#90e38f
#257448
Service
#efbb72
#976123
Fuel
#e28f90
#8e3e3f
Color-coded resource categories
Daily offers & gems
Money & fuel shop
Competition quests
Leaderboard
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